Computing 2021 - 2022

‘We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world’ – David Warlick


At Boundary, we believe that computing is a subject that not only stands alone but is also an integral part of all learning. Computing is taught explicitly across 3 half terms in each year group, within these lessons transferable skills are taught and used. Boundary provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. Our computing curriculum is split into 4 key concepts; Multimedia, Online Safety, Programming & Algorithms and Using & Applying.

In school we have a range of ICT equipment to support and enhance our learning such as Chromebooks, iPads and BeeBots.

To view our Online Safety and Data Policy and ICT Code of Conduct Policies, please click here.

For a detailed understanding of the Intent, Implementation and Impact of the teaching of Computing at Boundary, please read the document below.


Computing Curriculum At a Glance

  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 1  

Using & Applying
Terrific Typing

Creating a Digital Image


Programming & Algorithms

Year 2  

Programming & Algorithms
Scratch Jr

  Using & Applying
Presentation Skills

Amazing Artists
Year 3 Programming & Algorithms
Perfect Posters
  Using & Appling
Advanced Presentation Skills
Year 4 Multimedia

Programming & Algorithms
Interactive Quiz

    Using & Applying
Precision Posters
Year 5   Programming & Algorithms
Game Design
Design a Website
Using & Applying
Developing Games
Year 6 Using & Applying
      Programming & Algorithms
Animated Story
Film Making