Computing 2021 - 2022
‘We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world’ – David Warlick
At Boundary, we believe that computing is a subject that not only stands alone but is also an integral part of all learning. Computing is taught explicitly across 3 half terms in each year group, within these lessons transferable skills are taught and used. Boundary provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. Our computing curriculum is split into 4 key concepts; Multimedia, Online Safety, Programming & Algorithms and Using & Applying.
In school we have a range of ICT equipment to support and enhance our learning such as Chromebooks, iPads and BeeBots.
To view our Online Safety and Data Policy and ICT Code of Conduct Policies, please click here.
For a detailed understanding of the Intent, Implementation and Impact of the teaching of Computing at Boundary, please read the document below.
Computing Curriculum At a Glance
Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 | |
Year 1 |
Using & Applying |
Multimedia |
Programming & Algorithms |
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Year 2 |
Programming & Algorithms |
Using & Applying Presentation Skills |
Multimedia Amazing Artists |
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Year 3 | Programming & Algorithms Scratch |
Multimedia Perfect Posters |
Using & Appling Advanced Presentation Skills |
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Year 4 | Multimedia Animation |
Programming & Algorithms |
Using & Applying Precision Posters |
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Year 5 | Programming & Algorithms Game Design |
Multimedia Design a Website |
Using & Applying Developing Games |
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Year 6 | Using & Applying Spreadsheets |
Programming & Algorithms Animated Story |
Multimedia Film Making |