Computing: Blog items
Computing - Creating our own branching database
Date: 22nd Jan 2026 @ 8:49am
This week in Computing, Year 3 learned all about branching databases. We started by recapping how yes/no questions can help us identify and group objects based on their attributes (what they are like). The children then explored a branching database website, where they created their own databases. They chose different themes such as food and drink, animals, minibeasts and space. Using these, they wrote their own yes/no questions to help sort the objects correctly. Once their questions were ready, the children grouped each object into yes or no, thinking carefully about the best attributes to use. They showed great problem-solving skills and lots of creativity when designing their branching databases.
Date: 20th Jan 2026 @ 6:38pm
Year 2- Listening and Appraising!
Date: 16th Jan 2026 @ 8:06am
Year 4 - Coding a 'floor turtle'
Date: 15th Jan 2026 @ 9:06am
Date: 15th Jan 2026 @ 9:06am
This week in Year 3 Computing, we continued building our skills in data and programming by exploring branching databases. Building on last week’s learning, the children used yes/no questions to help sort and group different objects.
The lesson began with a recap of how asking clear yes or no questions can help us make decisions. The children then applied this knowledge to create simple branching databases, carefully choosing questions that would split their objects into smaller groups. They quickly discovered that good questions are key to making the database work effectively.
To deepen our understanding, we then took our learning outside. The children became the data themselves and explored how we could group the class using different attributes. Using yes/no questions such as jumpers or no jumpers, girls or boys, and ties or no ties, pupils physically moved into groups, making the concept of branching databases even more meaningful and engaging.
Year 4 - Nativity art (repeated patterns)
Date: 16th Dec 2025 @ 1:18pm
We used our computing and art skills this week to create repeated patterns with the nativity scene.
Date: 16th Dec 2025 @ 1:17pm
This week, we used our computer made designs, made a lever systems and finally made our Christmas cards! We had a good growth mindset as some of the components were tricky! But overall, we were pleased with the outcomes.
Year 4 - wrapping paper (repeated patterns)
Date: 16th Dec 2025 @ 1:16pm
Last week, we finished our art journey using our Computing skills to create our repeated pattern from our designs and we created wrapping paper!
Date: 25th Nov 2025 @ 10:04am
What a great morning at our Together Time today. We welcomed in parents and carers to our programming lesson on Scratch. Before we got started, we showed our parents our Sensory Circuit which gets us ready for the day! Then we followed instructions from Scratch to code a fun game. Our teachers were very impressed with our knowledge...and the parents!
Date: 17th Nov 2025 @ 9:12am
This half term out Computing unit is 3D modelling using Tinkercad. This week we have learned how to place objects on the work plane, change the size of the shapes and combine shapes together.
Date: 12th Nov 2025 @ 8:48pm
This week in Computing, Year 5 have been developing their programming skills using Scratch. They learned how conditional statements work using if, then and else and how these connect a condition to different outcomes in a program. Using selection inside a forever loop, they created programs that constantly checked for things like key presses. By the end of the lesson, the children could identify the condition and outcomes in blocks of code and design their own Scratch projects that behave differently depending on what the user does.
Date: 16th Oct 2025 @ 2:25pm
Year 6 have been learning about the many uses of spreadsheets and how they can help us to handle data. Our end of unit lesson was to plan and cost a party including venue, food and entertainment. We learned how to work out the total cost of the party, the cost per person and the budget left over. Some of the children went on to display their data in graphs and pie charts.
Year 4 - Creating Digital Images
Date: 16th Oct 2025 @ 8:09am
In this lesson, pupils were challenged to make a fantasy book cover using their digital lieracy skills. Using a range of software, pupils had to combine and edit digital images to create a photorealistic image. As well as developing the pupils' digital literacy skills, this has also raised awareness of 'fake' or edited images online.
Date: 9th Oct 2025 @ 8:44pm
This week, Year 3 had an exciting time in their Computing lesson as they explored programming using Scratch. The children learned how to change the costumes of a sprite, making their characters move and transform in fun ways. They also experimented with switching backgrounds to create different scenes for their animations. Everyone especially enjoyed painting their own sprites and designing colourful backdrops. It was wonderful to see their creativity shine as they brought their ideas to life. A fantastic addition to what we've already learnt in coding—well done, Year 3! We can’t wait to see what they create next.
Year 4 - Boundary Roman Museum
Date: 16th Sep 2025 @ 4:12pm
Today, children in year 4 had the experience of exploring Roman artefacts, that were loaned to the school from The Lancashire Museum. The artefacts included armour and weapons, clothing and kitchen equipment such as jugs and lamps. Pupils had time to investigate the items and discussed what they were, what they made of and who may have used them.
Building on previous learning about Boudicca, we also used AI to create a realistic image of the Celtic leader who fought against the Romans. This allowed us to share the amazing power of generative AI with the pupils and also to discuss the uses and possible dangers of this new technology.
Year 4 - Digital Photo Editing
Date: 12th Sep 2025 @ 4:29pm
In this lesson pupils continued their learning journey into Digital Photography. Together we looked at a range of edited digital photos and discussed how they had been edited and how the changes affected our feelings about the image. Pupils then used professional online photo editing software to experiment with visual effects and colour changes.
Date: 11th Sep 2025 @ 12:55pm
This half term, our focus in Computing is on grouping data which links nicely to the Maths curriculum of sorting objects. In our first two lessons, we learnt to understand that objects have lables and experimented sorting a variety of different objects into groups seeing where they best fit. We have grouped items by: the object they are, their colour, shapes and sizes.
Date: 11th Sep 2025 @ 9:23am
This week in Computing, Year 3 were introduced to programming using Scratch. We explored how to create simple programs by adding sprites (characters), choosing backdrops, and using movement commands to bring our sprites to life. The children were excited to experiment with the different blocks and see how their instructions made things happen on screen. It was a great first step into understanding how coding works, encouraging creativity, problem-solving, and logical thinking. We’re looking forward to building on these skills as we continue our programming journey this term!
Year 2- Fantastic photography!
Date: 8th Sep 2025 @ 4:52pm
In Year Two, we have started our topic of Digital Photography. We have begun by looking at why we make take a picture and when it is appropriate. We also thought about what can and cannot take pictures. The children then had a go at becoming photographers and thought about how best to hold the camera so that they could take in focus pictures of their subject. We then moved on to consider the difference between landscape and portrait and which would make our subject look the best.
Year 4 - How can we edit a photo?
Date: 7th Sep 2025 @ 10:17pm
This week, we started our Computing unit by looking at what photo editing means - literally changing a photo. We learned how to crop and rotate an image and that they are examples of editing. We had a go at editing photos offline as well as online.
Date: 25th Jun 2025 @ 3:58pm
This half term, our computing focus is data and information. Today, we explored ways to collect information and presenting data. We created a human pictogram to show our favourite fruits before completing a mini beast hunt to collect data about things found. Once we created a tally chart to represent our data we created a pictogram online.
Date: 22nd Jun 2025 @ 8:49am
What a fun lesson this was! We got the chance to use our new Microbits! As part of our Computing unit this half term, we had to do some data logging. We decided we would take the temperature in different areas of school - it was a hot day! We programmed the Microbits to be thermometers and walked around school taking temperatures. We them decided to keep the Microbits for Always Time and programmed them to display our names, play rock, paper scissors and some of us were even able to programmed them to display different emojis.
Date: 19th Jun 2025 @ 12:30pm
Today our Year 1 classes were taken over by Year 5 teachers! We enjoyed meeting our new teachers and TAs first thing this morning, before listening to our new head teacher during assembly time. We then spent the morning exploring Beebots, what their buttons do and how to make them perform commands we want to give them.
Date: 21st May 2025 @ 10:19am
Today, we explored patterns. To start the day we used sugar paper and pins to make wholes with our drawn on patterns. Afterwards, we looked at Surface Pattern Design artist Rachel Parker. She designs patterns for things such as bedding, bags, curtains and clothes. We used her pattern making skills to make our own continuous patterns, which our teachers then scanned into the computers so that we could use our computer skills to screenshot, copy and paste our original design to make it a continuous pattern. The results are fantastic!
Date: 15th May 2025 @ 9:12am
In computing year 2 have been looking at creating their own mats for their beebots to navigate. Once we had designed our mats, we then created algorithms for our beebots to reach destinations. We then added obstacles to make our algorithms harder to nativigate.















































































































































