Computing: Blog items

Year 6 Computing - Variables in Games

Date: 12th Jun 2024 @ 4:06pm

Today we began our coding unit of variable in games. We used Scratch to code different sprites to either increase or decrease in value when clicked. Some of us went further and added backdrops and sound.

Year 1 Beebots

Date: 11th Jun 2024 @ 5:18pm

Today we began our 'moving a robot' work to learn early programming skills. We explored using the individual buttons and commands, identifying what each command for the Beebot does and using them to start to predict the outcome of the robot program. 

Year 2- Position and Direction

Date: 22nd May 2024 @ 7:35am

This week, Year Two have began their position and direction Maths unit. Yesterday, we described movement in straight lines by working with a partner to follow a set of instructions to move a counter around a grid in the correct direction. We had to understand positional language including: forwards, backwards, left and right which linked to our Programming unit of Beebots. Our knowledge from the Computing unit helped us to use the vocabulary correctly and apply it in a different area of the curriculum. 

Year 4- Data Logging

Date: 21st May 2024 @ 4:05pm

This half term in computing, Year 4 have veen learning about what data is and why it is important to log it. This week, we looked at two graphs which measured temperature and light. We discussed what questions we could ask about this data and what each graph is telling us. Then, we interpreted these graphs and inputted the data that they showed on Chromebooks. 

Year 4- Data Logging

Date: 14th May 2024 @ 7:42pm

Over the past couple of weeks, Year 4 have been learning about what data logging is. We discussed that data is information that is collected to analyse something and that we use data loggers to do this. Then, we walked around the school and recorded the temperature of the school and then analysed the results. We have also discussed some of the challenges we may have when collecting data in a range of environments. 

Year 2- Programming Robots

Date: 14th May 2024 @ 4:40pm

This half term, Year Two have been exploring algorithms and how to programme floor robots. So far we have looked at making predictions as to what the outcome will be of an algorithm before designing our own mats and this week creating an algorithm to get the robot from one square to another avoiding the obsticals we also placed down. 

Year 1 Paintz

Date: 19th Apr 2024 @ 3:51pm

This half term we are learning how to use shapes and lines to be able to paint using computers. We began by learning how to use the different tools on 'Paintz' and spent time exploring what we could create using these tools. 

Year 4 - Branching databases

Date: 16th Apr 2024 @ 8:39am

More practise with close questions and laying out branching databases. We realised they get their name from an upside down tree!

Year 6 - Computing: 3D modelling

Date: 15th Apr 2024 @ 7:39pm

Today we started our 3D modelling unit using the website Tinkercad. Our first lesson was an opportunity to get to know how to add shapes to the workspace and how to change the size, shape, colour and position of a range ofshapes. We worked through a selectionof tutorial tasks to prepare for the next few sessions.

Year 4- Asking Yes/No Questions

Date: 9th Apr 2024 @ 6:34pm

This half term, Year 4 have started their new computing topic which is themed around collecting and presenting data. For our first lesson, we discussed the different between an open-ended question and a yes/no question. We then played a game where our partner picked an everyday classroom object and we had to guess what the object was using yes/no questions. Finally, we grouped objects based on their attributes such as their colour, size and material. 

Reception- Internet Safety

Date: 8th Feb 2024 @ 6:17pm

This week has been Internet Safety Week . It was launched on Tuesday with a whole school assembly followed by a story in our classroom about Smartie The Penguin. Here, the children learnt, along with Smartie, how to keep themselves safe on the internet by talking to a trusted adult if things didn't seem right when playing games or doing research on the internet. 

"I watch films on Youtube" Mathew.

"I ask my mum if I can watch Peppa Pig" Luca.

"Don't talk to a stranger on the internet" Oliver.

Year 4- Internet Safety Day

Date: 8th Feb 2024 @ 2:58pm

For Internet Safety Day, Year 4 discussed the positive and negative influences on the internet. As a class, we debated whether certain influences impacted our behaviour and views positively, negatively or both. We also talked about different uses for the internet and the differences it can make to our lives.  

Year 5 - Digital Literacy No Pen Morning

Date: 16th Jan 2024 @ 8:24pm

To develop our digital literacy skills, pupils at Boundary spent the morning completing maths and writing lessons using only digital devices. For reading into writing, pupils used their chromebooks to publish their creation stories from Aboriginal culture. For maths, pupils used the BBC Micro:bits to create a rock, paper, scissors game. This was the first time pupils have used these tiny computers, and they even improved the code to reset after each turn, display a welcome message when the device was turned on, and make sound effects! 

Year 4 - No Pen morning

Date: 16th Jan 2024 @ 1:28pm

In Year 4, we were introduced to a multiplication competition on a website called Emile first thing this morning and we did lots of times tables to gain points for our school. Then we went on a typing skills website (https://www.bbc.co.uk/bitesize/articles/z3c6tfr#zn9s3qt) where we put on headphones and practised some typing skills. After we learnt typing skills, we learned how to use some of the skills on Google Docs (e.g bold, italic). We then used these skills to highlight some of the features of a Newspaper report like we have been doing in Reading into Writing. In Maths, some children matched 3D and 2D shapes into the correct columns on a worksheet. Everyone else continued their work on multiplying 2 digit numbers by 1 digit numbers.

Year 6 - Digital Literacy No Pen Morning

Date: 16th Jan 2024 @ 1:26pm

Our No Pen Morning focused on digital literacy. We began by completing a skills session. We recapped on how to change the font, size of font, colour and background before learning how to add pictures and change the transition of slides. We then moved on to typing skills. We talked about why it is important to be able to type accurately and quickly. The children enjoyed our typing completion. We finished by completing a PSHE lesson about images we see on line and how it may affect how we feel about ourselves. 

Year 5 - Digital Learning in RE

Date: 11th Jan 2024 @ 4:46pm

To support the pupils' learning in RE, we have been using an online resource called Kahoot!. Kahoot! is an interactive quiz that engages the pupils and helps them to learn the facts and knowledge required in the lesson. Using the Kahoot! over time also helps the children to commit the new knowledge to their long-term memory.

Year 4- Finding Features of News Articles

Date: 11th Jan 2024 @ 1:06pm

In Reading into Writing, Year 4 have been identifying structural and language features of newspaper reports and online news articles. Firstly, we looked at some examples of newspaper articles and highlighted the features that we noticed. After this, we used our digital literacy skills to look at some news articles online and were given post it notes to label the features that we found. We will continue to read and annotate a range of news articles and will plan and write our own news article in the next couple of weeks.

Year 2 - Which ship can hold the most weight?

Date: 7th Dec 2023 @ 7:27am

Last week, we conducted an experiment as part of our Everyday Materials unit to test which ship can hold the most weight? We made different sized boats using tin foil and placed counters on the top, counting how many counters it took until the ship sunk. This week, we used our results to use an online program to record our data in a block chart. We thought about the axis and giving the chart a title as well as inputting our own data before we interpreted our results using the chart. We found that the biggest ship could hold the most weight whilst the smallest ship held the least. This is because we can spread the weight.

Year 5 - Quiz Coding

Date: 1st Dec 2023 @ 9:30am

This week, pupils in year 5 created a quiz game on Scratch. They coded an algorithm using 'selection' to make a 'true' outcome and a 'false' outcome depending on the user input. Pupils tested their programs and debugged it to make it run better. 

Year 4 - Retouching

Date: 24th Nov 2023 @ 2:12pm

Today we recapped what the internet is. Then we used our previously learnt image editing skills such as cropping and cloning to retouch images.

Year 3- Together Time!

Date: 23rd Nov 2023 @ 2:52pm

This week Year 3 had our Together Time in which children work with their adults to see what they could teach them about Climate Zones. We started with a match up activity and then used our digital literacy skills to create a slide on a climate zone- including location, temperature and precipitation.

Year 4 - Eid Al-Fitr research

Date: 20th Nov 2023 @ 1:44pm

In RE we are learning about Islam. Today, we researched more about Eid Al-Fitr. We found out lots of information about Eid from around the classroom and then we used all the information we gathered as a table to make a Google Slide. This gave us chance to practise our digital literacy skills too.

Year 6 - Coding robots

Date: 9th Nov 2023 @ 4:03pm

Today, pupils in Year 6 were given the oportunity of taking part in a STEM (Science, Technology, Engineering and Maths) workshop. Working in small groups, they had to build a lego robot, which incorporated a small computer, lights and motors. Pupils then coded algorithms to guide their robot around a circuit. 

Year 5 - Rampaging Robots

Date: 9th Nov 2023 @ 3:54pm

Today, pupils in year 5 were given the oportunity of taking part in a STEM (Science, Technology, Engineering and Maths) workshop. Working in small groups, they had to build a lego robot, which incorporated a small computer, lights and motors. Pupils then coded algorithms to guide their robot around a circuit. The final challenge was to collect an item in their robot using a scoop or magnet. All the pupils had a great experience and learnt a lot about coding and engineering.

Year 4 - Visual Notes

Date: 2nd Nov 2023 @ 2:12pm

Today we started our Storytelling through Drawing pathway. We research by ourselves using our digital literacy skills on the laptops about two illustrators called Laura Carlin and Shaun Tan. We then used all the research we found to make visual notes about one of the artists in our sketchbook.

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Boundary Primary School

Dinmore Ave, Blackpool FY3 7RW

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01253 287250:
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